Part one of two, this one's all premium durability, responsive cushioning, and traction they insist is unbeatable. For the breathable mesh, I ran vellum cloth sims — because thin fabric deserves a physics engine all to itself. Then the traction: the shoe pushing straight through the surface, showing how well it locks in, which is certainly one way to sell grip. And the cushioning — a foam spray system that expands over time between sole and foot, like the shoe slowly inflating its own mattress. My side: asset prep, materials and textures, the sims, camera movement, animation, and compositing.
Project Categories: RND / CGI / Advertising / Simulations / Rendering / Texturing & Materials / Animation / Motion / Assets Preparation
Software Used: Houdini, Redshift, Photoshop, Illustrator, Fusion, After Effects
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