Bloom

Bloom

The Anatomy of an Outbreak

Bits and Bobs

A personal project from my Baked Agency days, all about algae and how something that small can quietly wreck an environment. The idea was abstract, not clinical: a single droplet, an infection spreading, until it blooms into the title itself, dead centre of the screen. Two colours do the talking — green for the infection, blue for the clean, pure organic stuff. No gore, no flesh, just the process itself, made beautiful and a touch sinister. There were more simulations than I can be bothered to list, Redshift textures with layer after layer, the camera moves, the animation, and a comp in Fusion.

Project Categories: RND / CGI / Personal Project / Simulations / Rendering / Animation / Motion / Assets Preparation

Software Used: Houdini, Redshift, Photoshop, Illustrator, Fusion

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