Part two: outdoor performance, and this one's extremely short — barely time to blink. The message: waterproof, and built to take a beating. Most of the work went into a realistic woodland scene, because you can't show durability in a vacuum. Then the sims — water, a bit of rock cracking, and the small stuff like dust, which sells "outside" better than any label. Short, but it did its job.
Project Categories: RND / CGI / Advertising / Environment / Rendering / Texturing & Materials / Animation / Motion / Assets Preparation
Software Used: Houdini, Redshift, Photoshop, Illustrator, Fusion, After Effects
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